Monday, December 21, 2015

Video Game Environment Art - Part 2

Over the course of 2 years working in the Game Industry, I've collected quite the body of work. Here are some images/renders I've compiled showcasing my artwork as an Environment Artist. In the two years I worked for Orpheus Interactive, I managed to jump job positions quite a lot as each of the developers were meant to wear multiple hats. Though I was predominantly an Environment Artist, I was also responsible for Character Retopology, Facial Animation and UI Design.







The above images are a collection of images for a Prison set that was going to be a major setting in the game. All assets were created in Cinema 4D and are optimized under strict polycount and texture specifications. Each set was meant to feel like a TV/Film set and were constructed according to the mood and feel of the "Sons of Anarchy" television show, right down to the more desaturated colors.



These props/assets were designed for a casino environment that was never finished. I was directed to create models that had the cultural aesthetic of a native american background; with my own twist. It was especially fun to design the tribal animal masks as I was really happy with the texture painting process involved with those.

             
             

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