Monday, December 21, 2015

Video Game Environment Art - Part 1

Between 2014-2015 I worked for Orpheus Interactive on "Sons of Anarchy: The Prospect" as an Environment Artist. Below are some of many examples of the level design assets I had to create for the game. The mood/tone we were going for was to try our hardest to emulate the TV show while also adding our own unique artistic flair. I designed an Art Direction document/guideline that was used as the core template for the overall look.




                                                       

Each environment was meant to have its own temperature, tone and feel but overall; they all needed to feel grounded and real. The above images were for the main characters home; which had a very run down, unkempt feel to it. Everything from the stains in the carpet to the dishes in the sink have a purpose and are to make the player feel like this environment is a lived in place.

The following link takes you to a sketchfab glimpse of the model:
 https://sketchfab.com/models/89c45d1d5dfa4876ba353c86007084b8


                          
                                              
             

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